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This is how you get to the Secret Vault Door in the Daurell Caverns. Optional Dungeon - Daurell Caverns This is an optional dungeon located to the far south of the Duscae region, far south to the Disc of Cauthess. If that’s not enough loot, keep going south-east to find another fork in the path, near which is a third loot spot ( Moogle Charm ). After Noctis sets out to meet his betrothed, the treaty collapses. They can also perform an area-of-effect attack that can inflict Confusion. Fish, if you want, as there are a few new slimers slithering around in murk. Remove ads and unlock special features, Questing Cleigne (Cleaning up Questlines). At the end of the dungeon you’ll find an Iron Giant - the “boss” of this dungeon (right). Pools of toxic water also make traversing the Daurell Caverns more dangerous (right). After disposing of the enemies, search some rocky shelves to the south to find a loot spot ( Hi-Elixir ), then head down a tunnel to the south until you find some toxic green liquid. All sidequests in the main walkthrough and in their own section. If you go down the eastern path you’ll need to pass under a low chute, beyond which you’ll encounter a Necromancer and two Hecteyes. - The dungeon consists of a huge cave and you can also fish here. Remove ads and unlock special features, Questing Cleigne (Cleaning up Questlines). Both paths eventually lead to the same place, so the decision isn’t terribly important in the long run. With the treaty in tatters and his father and betrothed believed dead, Noctis must rely on his own tenacity and the support of his band of loyal followers to get him through what is to come. Atop the pipes near the parking spot. It has a recommended level of 30+. Daurell Caverns is another optional dungeon that you can access in south Duscae, and comes with plenty of tough enemies, including a climatic fight against an Iron Giant. She'll give you a key that will unlock the eight doors, and a series of sidequests will be added to your log. A Menace Sleeps in Daurell has one of the more challenging tasks of finding the entrance to the dungeon, mainly down to the fact the front door is being blocked by a couple of Pyromancers that you’re going to want to deal with upon entering the regular version of this dungeon. While some sought employment of the mines as a more traditional means of achieving economic security, many hoped to strike it rich by capitalizing on rumors of rare metals hidden within the limestone walls. Keep following the stream past an ice elemental deposit to find a pair of ledges you can drop down. Kill them, then head up a slope to the west, following a tunnel beyond until you reach a ramshackle walkway overlooking the previously-explored chamber below. Plunder a loot spot ( Hardedge ) near where you landed in the north-western corner of the cavern, then follow the eastern wall south to find another loot spot ( Beetle Shell ). By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. A Star Pendant or a Ribbon will protect you, but all in all, a little poison never killed… well, in any event, you’ll be fine. A miscellaneous section describing Chocobos and mini-games. Both paths eventually lead to the same place, so the decision isn’t terribly important in the long run. Hecteyes can shoot lasers and flash their eyes to cause confusion (left). You might be a little underleveled for this dungeon, so I recommend that you avoid battles. Refer to this guide for their locations: Dungeon Locations Guide. 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